Devlog 2021-03-03: Soundtrack talk


As of today, MFG38's Average Adventure 2 has been in development for about 7 months. The game is theoretically done as far as actual development is concerned - it has been for a while, in fact. Recent progress has primarily entailed composing and implementing the soundtrack.

I recently made a spreadsheet whereby I can track the progress of the soundtrack, and I'm happy to report that it's just under 1/3rd complete. Here's what the progress looks like at the moment:


As you can see, the game will feature 27 tracks worth of music in total, of which 8 are currently done and in the game. In addition to composing the music for Fakorii City today, I made a start on the music track for the battle against the final boss, Ogr'dulth. The soundtrack will feature a variety of genres, including orchestral, chiptune and ambient. My general goal with the soundtrack is to not only craft a suitable accompaniment to the several areas you visit, but to also convey certain emotions when needed.

As with MFG38's Average Adventure REDUX and other games/mods of mine with original soundtracks, the soundtrack album will be released alongside the game. It will be available on Bandcamp for free. As for when the game will be released, there's still too much left to be done to give an accurate estimate - that said, I am aiming to have the game out during summer.

Get MFG38's Average Adventure 2

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